One press to drunk
Product design & development
A fun mini-project to tackle a pet peeve of many.

"Bevs!" app makes it as fast and simple as possible to find out where the nearest available drink is.

Download the app, and with one tap of a button you can find your nearest pint or coffee, and be on your way.
My involvement in this project included concept development, product design, illustration, user testing, and iOS development.

Created using Sketch and Adobe Illustrator, and then coded with Swift in Xcode.
The problem
You're out and about having a great time with friends, when you hear the "last orders" bell toll. You're forced outside, not entirely sober, and wandering the streets going from closed door to closed door.
Typical Monday night out
Maybe there's a place open down there?
User research
A few online surveys and chats with friends and colleagues, as well as personal experience, reinforced the trend:

Apps and services are simply overloading users with information to appear sophisticated or rich in options.

In addition, a lot of the search results shown were actually closed/unavailable at the time.
User-sent screenshot of numerous closed or irrelevant results
First few iterations
I had a fairly good idea of what I wanted in terms of UI:
big, easy, and simple.

The first few iterations worked fine, but people still responded saying there were too many options, or that the searches could be refined too much.
They just wanted to see the closest place that was open, and where it was, with one tap.
Few prototypes tried with people out and about
I went back to the drawing board, and stripped out anything unnecessary after some more feedback and testing, which eventually lead to the final refinement.
Final refinement
This lead to a simple, one tap to get the best, nearest search result, and then a swipe to see more results further away.

On the back of each card are additional transport options as well as opening hours and photos.
Bigger UI for late nights and slightly blurry vision
I made my own custom search algorithm, using several Boolean operators, to filter multiple Google Place API searches and process them into the most relevant places for users.

Google Maps SDK is then used to display the results on a map, and Google Directions and Distance Matrix APIs retrieve the route and duration from the user for each place.

Flurry Analytics API also helps with tracking of particular options to help see which user data for future A/B tests.
Integrated using Google & Flurry APIs
Scalable, easy-to-understand illustrations
Latest version live on the App Store
You can download it here from the iOS App Store.
Google refined their searches too
The team over at Google either saw the brilliant Bevs! app on iOS and thought they should revisit their maps app as well, or they did some user research of their own...
An update that came 1 year after Bevs! was launched, shows that they must have seen a similar need for "open" results as well.

However, this is still overloading the user with info and options.
The default state is off, but it is there as an option, which is a start
Final thoughts
With some sort of steady daily usage, Bevs! was a fun, quick project that yielded something quite useful in the end.

The market research showed me that even the big players like Google, Citymapper, etc are trying too hard to show how many options they have.
A few choices and not overloading people is simply better.

It was good practice to brush up on my coding skills, API integrations, and super simple UI that had to be accessible for a particular user base.

Enjoy your drinks responsibly.
API calls per day
Please get in touch for more details, full res images, or if you have any questions.